No time to stick around, extra loot won't help you one bit once it's aboard the shuttle. Still, you extract one new friend, which will undoubtedly be very confused once it's away from its assigned station.
The two of you exit out the cargo airlock originally meant for cargo shuttles. You have your own shuttle, one that would rather likely get rejected by space traffic control around here, if it weren't for the full suite of stealth and infiltration systems.
You'll need to depend on your remaining compatriots for the last of this plan.