Captain: It's tempting to take that free pass, isn't it, son?
RedDwarf: One way or another, the Company's probably gonna get me killed one day.
Captain: That's awful bleak of you.
Captain: Why not choose responsibility?
RedDwarf: Responsibility for what?
Captain: For what you did, today. Everything's gonna go to hell.
RedDwarf: It's better than the Company.
Captain: But is it the best it could be?
RedDwarf: What?
Captain: Live, son. Don't run away from this fight. So many crises, and so many Company holdings they're coming to.
Captain: Maybe you can do one flawless act of good, dying. But mistakes are how you learn, and they sit real wide in the brain, looking larger than they really are.
Captain: In the end, a dozen flawed solutions are worth more than any perfect martyr. There's a lot of people who might die, unless you live, and take your team to help them. Alive, you can help with surgical precision.
Captain: You don't want those regrets weighing you down once you cross over.
RedDwarf: I guess...
RedDwarf: I guess there's still some things I really need to do.
Captain: Once the Company's pushed to the edge, it's got... habits. Tendencies, you see, to start doin some mighty ruthless things.
Captain: Once it's cornered, it'll lash out at near anything. Certain... projects, they'll be accelerated. And some of those projects, you really don't want out in the wild, hurting the people. A martyr's nice and all, but it can't take action against the things you know are dangerous.
RedDwarf: Tell me about the--
Captain: Can't, son. Some contracts go further than this threshold.
Captain: And if I don't tell you? Well, guess that means you gotta go back and find out, now don't you?